Thursday, June 30, 2016

New World Firearms

Firearms


Weapon
Damage
Rate of Fire
Capacity
Range (Feet)
Weight (lbs.)
Cost (Pound)
Pistol, Small
1d6
1/2
1
10
2
3
Pistol, Belt
1d8
1/2
1
20
4
12
Pistol, Horse
1d10
1/2
1
40
5
16
Pistol, Dragon*
1d12
1
1
10
6
17
Carbine
1d10
1/3
1
60
7
22
Musket
2d6
1/3
1
80
15
16
Blunderbuss*
1d12
1
1
30
8
15
* The spread of shot is 5ft either side of the point aimed at. Therefore, one shot can attack several targets. However, at beyond the first 30ft, targets get to make a save (adding mod for Dex) for half damage

Note: There is a +2 “to hit” bonus for missile weapons utilized at short range (x1), a +1 “to hit” bonus at medium, range (x2), and no bonus or penalty for long range (x3) attacks

Wednesday, June 29, 2016

New World Missile Weapons

Missile Weapons


Weapon
Damage
Rate of Fire*
Range (Feet) Increment
Weight (lbs.)
Cost (Pound)
Hatchet/ Tomahawk
1d6
1
10
5
1
Crossbow
1d8
1/2
60
7
5
Bow
1d6
1
50
5
4
Knife
1d4
1
10
1
1
Spear
1d6
1
20
10
1
* Rate of Fire is the number of projectiles than can be fired per combat round
Note: There is a +0 “to-hit” bonus for missile weapons utilized at short range (x1), a -1

“to-hit” penalty at medium range (x2), and a -2 penalty for long range (x3) attacks

Tuesday, June 28, 2016

New World Melee Weapons

Melee Weapons


Weapon
Damage
Weight (lbs.)
Cost (Pound)
Axe, Wood Cutting*
1d8
8
2
Hatchet/Tomahawk**/****
1d6
6
1
Sabre
1d8
5
10-60
Club/Sap
1d6
6
-
Fists***
1d3
-
-
Spear**
1d6
8
1
Long Arm with Bayonet
1d6
-
-
Halberd*
1d10
10
5
Knife**/****
1d4
1
1
Pen or Peasant Knife
1d2
.2
.5 (6 Shilling)
Quarterstaff*
1d8
7
2
* Two-handed Weapon
** Can be used as either a melee or missile weapon
*** Temporary Damage

**** Light Weapon

Monday, June 27, 2016

New World Magician Class

A class with options for my M20 New World Game.

Magician
Starting at first level the class receives 1d4hp, +1 Knowledge. Now the player has three choices of bonus to receive at first level.

Hedge Wizard/Wise Woman
+1 Knowledge
+ 1 Communication
+1 Survival
Special Ability: Spell Casting

Witch/Warlock
+1 Communications
+2 Knowledge
Special Ability: Spell Casting

Shaman
+1 Knowledge
+2 Survival
Special Ability: Spell Casting
(Restricted to Native Backgrounds only)

Then every level after first the characters receives +1d4 hp, +1 to melee, and ranged attack rolls, and +1 to all skills.

Then at levels 5, 10, 15, and etc. +1 to Knowledge, Communication, Subterfuge, or Survival.

Sunday, June 26, 2016

Sunday Pic Cavalcade

No gaming content today. Today is a cavalcade of pics of things I like.